//Maya ASCII 8.5 scene //Name: stretchyArm_part4.ma //Last modified: Thu, Jun 28, 2007 12:52:24 PM //Codeset: 1254 requires maya "8.5"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 8.5"; fileInfo "version" "8.5"; fileInfo "cutIdentifier" "200612162224-692032"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -19.234553271612771 14.913930215428763 21.953935629565084 ; setAttr ".r" -type "double3" -27.938352729603441 -41.000000000000213 -4.214276278995561e-015 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 33.172806165637923; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" -2.5393870278626798 100.1 3.8081042652191366 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 23.631283792935022; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode joint -n "c_shoulder"; setAttr ".t" -type "double3" 7 0 0 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 171.86989764584405 0 ; setAttr ".radi" 0.81402074888959364; createNode joint -n "c_elbow" -p "c_shoulder"; setAttr ".t" -type "double3" 7.0710678118654755 0 1.5543122344752192e-015 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 16.260204708311949 0 ; setAttr ".radi" 0.81402074888959353; createNode joint -n "c_wrist" -p "c_elbow"; setAttr ".t" -type "double3" 7.0710678118654746 0 2.2204460492503131e-016 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 -8.1301023541559605 0 ; setAttr ".radi" 0.55172413793103448; createNode joint -n "joint4" -p "c_wrist"; setAttr ".t" -type "double3" 1.9999999999999991 0 7.2164496600635136e-016 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 179.99999999999997 0 ; setAttr ".radi" 0.55172413793103448; createNode orientConstraint -n "c_wrist_orientConstraint1" -p "c_wrist"; addAttr -ci true -k true -sn "w0" -ln "wristHandleW0" -bt "W000" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr ".lr" -type "double3" 0 -2.3854160110976374e-014 0 ; setAttr ".rsrr" -type "double3" 0 179.99999999999997 0 ; setAttr ".int" 2; setAttr -k on ".w0"; createNode ikEffector -n "effector1" -p "c_elbow"; setAttr ".v" no; setAttr ".hd" yes; createNode joint -n "hi_shoulder"; setAttr ".t" -type "double3" 6.8855371322196426 -1.1751748879862642 0.86357703212392067 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 171.86989764584405 0 ; setAttr ".radi" 0.81402074888959364; createNode joint -n "hi_shoulder1" -p "hi_shoulder"; setAttr ".t" -type "double3" 2.3570226039551585 0 3.3306690738754696e-016 ; setAttr ".radi" 0.81402074888959364; createNode joint -n "hi_shoulder2" -p "hi_shoulder1"; setAttr ".t" -type "double3" 2.3570226039551585 0 6.6613381477509392e-016 ; setAttr ".radi" 0.81402074888959364; createNode joint -n "hi_elbow" -p "hi_shoulder2"; setAttr ".t" -type "double3" 2.3570226039551585 0 5.5511151231257827e-016 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 16.260204708311957 0 ; setAttr ".radi" 0.81402074888959353; createNode joint -n "hi_wrist2" -p "hi_elbow"; setAttr ".t" -type "double3" 2.3570226039551581 0 0 ; setAttr ".radi" 0.81402074888959353; createNode joint -n "hi_wrist1" -p "hi_wrist2"; setAttr ".t" -type "double3" 2.3570226039551581 0 0 ; setAttr ".radi" 0.81402074888959353; createNode joint -n "hi_wrist" -p "hi_wrist1"; setAttr ".t" -type "double3" 2.3570226039551585 0 2.2204460492503131e-016 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 -8.1301023541559605 0 ; setAttr ".radi" 0.55172413793103448; createNode joint -n "joint4" -p "hi_wrist"; setAttr ".t" -type "double3" 1.9999999999999991 0 7.2164496600635136e-016 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; setAttr ".jo" -type "double3" 0 179.99999999999997 0 ; setAttr ".radi" 0.55172413793103448; createNode orientConstraint -n "hi_wrist_orientConstraint1" -p "hi_wrist"; addAttr -ci true -k true -sn "w0" -ln "c_wristW0" -bt "W000" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr ".int" 2; setAttr -k on ".w0"; createNode orientConstraint -n "hi_wrist1_orientConstraint1" -p "hi_wrist1"; addAttr -ci true -k true -sn "w0" -ln "c_wristW0" -bt "W000" -dv 1 -min 0 -at "double"; addAttr -ci true -k true -sn "w1" -ln "hi_elbowW1" -bt "W001" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr -s 2 ".tg"; setAttr ".lr" -type "double3" 0 -5.420573688166578 0 ; setAttr ".rsrr" -type "double3" 0 -4.0650511770779811 0 ; setAttr -k on ".w0"; setAttr -k on ".w1" 0.5; createNode orientConstraint -n "hi_wrist2_orientConstraint1" -p "hi_wrist2"; addAttr -ci true -k true -sn "w0" -ln "c_wristW0" -bt "W000" -dv 1 -min 0 -at "double"; addAttr -ci true -k true -sn "w1" -ln "hi_elbowW1" -bt "W001" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr -s 2 ".tg"; setAttr ".lr" -type "double3" 0 -2.7095286659893874 0 ; setAttr ".rsrr" -type "double3" 0 -4.0650511770779811 0 ; setAttr -k on ".w0" 0.5; setAttr -k on ".w1"; createNode transform -n "ikPole"; setAttr ".rp" -type "double3" 7 0 -7.6489383457219065 ; setAttr ".sp" -type "double3" 7 0 -7.6489383457219065 ; createNode locator -n "ikPoleShape" -p "ikPole"; setAttr -k off ".v"; setAttr ".lp" -type "double3" 7 0 -7.6489383457219065 ; createNode transform -n "group1"; setAttr ".r" -type "double3" 180 0 180 ; setAttr ".rp" -type "double3" -7.0000000000000009 0 1.1102230246251565e-016 ; setAttr ".sp" -type "double3" -7.0000000000000009 0 1.1102230246251565e-016 ; createNode transform -n "wristHandle" -p "group1"; addAttr -ci true -sn "autoStretch" -ln "autoStretch" -dv 1 -min 0 -max 1 -at "double"; addAttr -ci true -sn "defStretch" -ln "defStretch" -dv 1 -at "double"; addAttr -ci true -sn "maxStretch" -ln "maxStretch" -dv 2 -at "double"; addAttr -ci true -sn "autoScale" -ln "autoScale" -dv 1 -min 0 -max 1 -at "double"; addAttr -ci true -sn "minScale" -ln "minScale" -at "double"; addAttr -ci true -sn "maxScale" -ln "maxScale" -dv 2 -at "double"; setAttr ".rp" -type "double3" -7.0000000000000009 0 0 ; setAttr ".sp" -type "double3" -7.0000000000000009 0 0 ; setAttr -k on ".autoStretch"; setAttr -k on ".defStretch"; setAttr -k on ".maxStretch"; setAttr -k on ".autoScale"; setAttr -k on ".minScale"; setAttr -k on ".maxScale"; createNode nurbsCurve -n "wristHandleShape" -p "wristHandle"; setAttr -k off ".v"; setAttr ".cc" -type "nurbsCurve" 3 8 2 no 3 13 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 -7.0000000000000009 0.78361162489122504 -0.78361162489122382 -7.0000000000000009 -1.2643170607829324e-016 -1.1081941875543879 -7.0000000000000009 -0.78361162489122427 -0.78361162489122427 -7.0000000000000009 -1.1081941875543879 -3.2112695072372299e-016 -7.0000000000000009 -0.78361162489122449 0.78361162489122405 -7.0000000000000009 -3.3392053635905195e-016 1.1081941875543881 -7.0000000000000009 0.78361162489122382 0.78361162489122438 -7.0000000000000009 1.1081941875543879 5.9521325992805852e-016 -7.0000000000000009 0.78361162489122504 -0.78361162489122382 -7.0000000000000009 -1.2643170607829324e-016 -1.1081941875543879 -7.0000000000000009 -0.78361162489122427 -0.78361162489122427 ; createNode ikHandle -n "ikHandle1" -p "wristHandle"; setAttr ".v" no; setAttr ".t" -type "double3" -14.000000000000002 8.5725275940314732e-016 2.2204460492503141e-016 ; setAttr ".r" -type "double3" 0 180 0 ; setAttr ".rp" -type "double3" -7.0000000000000009 0 0 ; setAttr ".rpt" -type "double3" 14.000000000000002 0 8.5725275940314732e-016 ; setAttr ".sp" -type "double3" -7.0000000000000009 0 0 ; setAttr ".hsh" no; setAttr ".roc" yes; createNode poleVectorConstraint -n "ikHandle1_poleVectorConstraint1" -p "ikHandle1"; addAttr -ci true -k true -sn "w0" -ln "locator1W0" -bt "W000" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr ".rst" -type "double3" 0 0 -7.6489383457219065 ; setAttr -k on ".w0"; createNode transform -n "pos1"; createNode locator -n "posShape1" -p "pos1"; setAttr -k off ".v"; createNode pointConstraint -n "pos1_pointConstraint1" -p "pos1"; addAttr -ci true -k true -sn "w0" -ln "ikHandle1W0" -bt "W000" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr ".rst" -type "double3" -7 8.5725275940314732e-016 -8.5725275940314722e-016 ; setAttr -k on ".w0"; createNode transform -n "pos2"; createNode locator -n "posShape2" -p "pos2"; setAttr -k off ".v"; createNode pointConstraint -n "pos2_pointConstraint1" -p "pos2"; addAttr -ci true -k true -sn "w0" -ln "c_wristW0" -bt "W000" -dv 1 -min 0 -at "double"; setAttr -k on ".nds"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr ".erp" yes; setAttr ".rst" -type "double3" -7.0000000000000009 0 0 ; setAttr -k on ".w0"; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; setAttr -s 3 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode script -n "uiConfigurationScriptNode"; setAttr ".b" -type "string" ( "// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n" + " -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n" + " -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n" + " -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n" + " -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n" + " -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels `;\n" + "\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n" + " -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n" + " -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n" + " -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n" + " -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n" + "\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n" + " -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n" + " -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n" + " -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n" + " -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n" + " -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n" + " -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n" + " -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n" + "\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"wireframe\" \n -activeOnly 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 1\n -backfaceCulling 0\n -xray 0\n -displayTextures 0\n -smoothWireframe 0\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 4096\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n" + " -rendererName \"base_OpenGL_Renderer\" \n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -fluids 1\n -hairSystems 1\n" + " -follicles 1\n -nCloths 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -shadows 0\n $editorName;\nmodelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `outlinerPanel -unParent -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n outlinerEditor -e \n -showShapes 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -autoExpand 0\n -showDagOnly 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n" + " -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -sortOrder \"none\" \n -longNames 1\n -niceNames 1\n -showNamespace 1\n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n" + "\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -showShapes 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -autoExpand 0\n -showDagOnly 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -editAttrName 0\n -showAttrValues 0\n" + " -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -sortOrder \"none\" \n -longNames 1\n -niceNames 1\n -showNamespace 1\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\tif ($useSceneConfig) {\n\t\toutlinerPanel -e -to $panelName;\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"graphEditor\" -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -autoExpand 1\n -showDagOnly 0\n -ignoreDagHierarchy 0\n" + " -expandConnections 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n" + " animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -autoExpand 1\n -showDagOnly 0\n" + " -ignoreDagHierarchy 0\n -expandConnections 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n" + " $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dopeSheetPanel\" (localizedPanelLabel(\"Dope Sheet\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"dopeSheetPanel\" -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n" + " outlinerEditor -e \n -showShapes 1\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -autoExpand 0\n -showDagOnly 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n" + " -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels $panelName;\n" + "\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -autoExpand 0\n -showDagOnly 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -editAttrName 0\n -showAttrValues 0\n" + " -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"clipEditorPanel\" (localizedPanelLabel(\"Trax Editor\")) `;\n" + "\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"clipEditorPanel\" -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"none\" \n -snapValue \"none\" \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"none\" \n" + " -snapValue \"none\" \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperGraphPanel\" (localizedPanelLabel(\"Hypergraph Hierarchy\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"hyperGraphPanel\" -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -zoom 1\n -animateTransition 0\n -showShapes 0\n -showDeformers 0\n -showExpressions 0\n -showConstraints 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -freeform 0\n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n" + " -graphType \"DAG\" \n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -zoom 1\n -animateTransition 0\n -showShapes 0\n -showDeformers 0\n -showExpressions 0\n -showConstraints 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -freeform 0\n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n" + " -graphType \"DAG\" \n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperShadePanel\" (localizedPanelLabel(\"Hypershade\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"hyperShadePanel\" -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"visorPanel\" (localizedPanelLabel(\"Visor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n" + "\t\t\t$panelName = `scriptedPanel -unParent -type \"visorPanel\" -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"polyTexturePlacementPanel\" (localizedPanelLabel(\"UV Texture Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"polyTexturePlacementPanel\" -l (localizedPanelLabel(\"UV Texture Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"UV Texture Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"multiListerPanel\" (localizedPanelLabel(\"Multilister\")) `;\n\tif (\"\" == $panelName) {\n" + "\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"multiListerPanel\" -l (localizedPanelLabel(\"Multilister\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Multilister\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"renderWindowPanel\" (localizedPanelLabel(\"Render View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"renderWindowPanel\" -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"blendShapePanel\" (localizedPanelLabel(\"Blend Shape\")) `;\n\tif (\"\" == $panelName) {\n" + "\t\tif ($useSceneConfig) {\n\t\t\tblendShapePanel -unParent -l (localizedPanelLabel(\"Blend Shape\")) -mbv $menusOkayInPanels ;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tblendShapePanel -edit -l (localizedPanelLabel(\"Blend Shape\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynRelEdPanel\" (localizedPanelLabel(\"Dynamic Relationships\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"dynRelEdPanel\" -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"devicePanel\" (localizedPanelLabel(\"Devices\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n" + "\t\t\tdevicePanel -unParent -l (localizedPanelLabel(\"Devices\")) -mbv $menusOkayInPanels ;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tdevicePanel -edit -l (localizedPanelLabel(\"Devices\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"relationshipPanel\" (localizedPanelLabel(\"Relationship Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"relationshipPanel\" -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"referenceEditorPanel\" (localizedPanelLabel(\"Reference Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n" + "\t\t\t$panelName = `scriptedPanel -unParent -type \"referenceEditorPanel\" -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"componentEditorPanel\" (localizedPanelLabel(\"Component Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"componentEditorPanel\" -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynPaintScriptedPanelType\" (localizedPanelLabel(\"Paint Effects\")) `;\n" + "\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"dynPaintScriptedPanelType\" -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"webBrowserPanel\" (localizedPanelLabel(\"Web Browser\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"webBrowserPanel\" -l (localizedPanelLabel(\"Web Browser\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Web Browser\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"scriptEditorPanel\" (localizedPanelLabel(\"Script Editor\")) `;\n" + "\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"scriptEditorPanel\" -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\tif ($useSceneConfig) {\n string $configName = `getPanel -cwl (localizedPanelLabel(\"Current Layout\"))`;\n if (\"\" != $configName) {\n\t\t\tpanelConfiguration -edit -label (localizedPanelLabel(\"Current Layout\")) \n\t\t\t\t-defaultImage \"\"\n\t\t\t\t-image \"\"\n\t\t\t\t-sc false\n\t\t\t\t-configString \"global string $gMainPane; paneLayout -e -cn \\\"single\\\" -ps 1 100 100 $gMainPane;\"\n\t\t\t\t-removeAllPanels\n\t\t\t\t-ap false\n\t\t\t\t\t(localizedPanelLabel(\"Persp View\")) \n\t\t\t\t\t\"modelPanel\"\n" + "\t\t\t\t\t\"$panelName = `modelPanel -unParent -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels `;\\n$editorName = $panelName;\\nmodelEditor -e \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"wireframe\\\" \\n -activeOnly 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 1\\n -backfaceCulling 0\\n -xray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 4096\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -maxConstantTransparency 1\\n -rendererName \\\"base_OpenGL_Renderer\\\" \\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -shadows 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName\"\n" + "\t\t\t\t\t\"modelPanel -edit -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels $panelName;\\n$editorName = $panelName;\\nmodelEditor -e \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"wireframe\\\" \\n -activeOnly 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 1\\n -backfaceCulling 0\\n -xray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 4096\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -maxConstantTransparency 1\\n -rendererName \\\"base_OpenGL_Renderer\\\" \\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -shadows 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName\"\n" + "\t\t\t\t$configName;\n\n setNamedPanelLayout (localizedPanelLabel(\"Current Layout\"));\n }\n\n panelHistory -e -clear mainPanelHistory;\n setFocus `paneLayout -q -p1 $gMainPane`;\n sceneUIReplacement -deleteRemaining;\n sceneUIReplacement -clear;\n\t}\n\n\ngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\n}\n"); setAttr ".st" 3; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 48 -ast 1 -aet 48 "; setAttr ".st" 6; createNode ikRPsolver -n "ikRPsolver"; createNode multiplyDivide -n "multiplyDivide1"; setAttr ".i2" -type "float3" 0.5 1 1 ; createNode unitConversion -n "unitConversion1"; setAttr ".cf" 57.295779513082323; createNode unitConversion -n "unitConversion2"; setAttr ".cf" 0.017453292519943295; createNode unitConversion -n "unitConversion3"; setAttr ".cf" 0.017453292519943295; createNode distanceBetween -n "distanceBetween1"; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode multiplyDivide -n "unitScale"; setAttr ".op" 2; setAttr ".i2" -type "float3" 14.071 1 1 ; createNode multiplyDivide -n "stretchMul"; createNode plusMinusAverage -n "plusOne"; setAttr -s 2 ".i1"; setAttr -s 2 ".i1"; createNode clamp -n "stretchClamp"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 5 ".u"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".ren" -type "string" "mentalRay"; setAttr -k on ".mbf"; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :ikSystem; connectAttr "wristHandle.defStretch" "c_shoulder.sx"; connectAttr "c_shoulder.s" "c_elbow.is"; connectAttr "wristHandle.defStretch" "c_elbow.sx"; connectAttr "c_elbow.s" "c_wrist.is"; connectAttr "c_wrist_orientConstraint1.crx" "c_wrist.rx"; connectAttr "c_wrist_orientConstraint1.cry" "c_wrist.ry"; connectAttr "c_wrist_orientConstraint1.crz" "c_wrist.rz"; connectAttr "c_wrist.s" "|c_shoulder|c_elbow|c_wrist|joint4.is"; connectAttr "c_wrist.ro" "c_wrist_orientConstraint1.cro"; connectAttr "c_wrist.pim" "c_wrist_orientConstraint1.cpim"; connectAttr "c_wrist.jo" "c_wrist_orientConstraint1.cjo"; connectAttr "wristHandle.r" "c_wrist_orientConstraint1.tg[0].tr"; connectAttr "wristHandle.ro" "c_wrist_orientConstraint1.tg[0].tro"; connectAttr "wristHandle.pm" "c_wrist_orientConstraint1.tg[0].tpm"; connectAttr "c_wrist_orientConstraint1.w0" "c_wrist_orientConstraint1.tg[0].tw"; connectAttr "c_wrist.tx" "effector1.tx"; connectAttr "c_wrist.ty" "effector1.ty"; connectAttr "c_wrist.tz" "effector1.tz"; connectAttr "stretchClamp.opr" "hi_shoulder.sx"; connectAttr "c_shoulder.ry" "hi_shoulder.ry"; connectAttr "c_shoulder.rz" "hi_shoulder.rz"; connectAttr "hi_shoulder.s" "hi_shoulder1.is"; connectAttr "stretchClamp.opr" "hi_shoulder1.sx"; connectAttr "unitConversion3.o" "hi_shoulder1.rx"; connectAttr "hi_shoulder1.s" "hi_shoulder2.is"; connectAttr "stretchClamp.opr" "hi_shoulder2.sx"; connectAttr "unitConversion2.o" "hi_shoulder2.rx"; connectAttr "hi_shoulder2.s" "hi_elbow.is"; connectAttr "stretchClamp.opr" "hi_elbow.sx"; connectAttr "c_elbow.ry" "hi_elbow.ry"; connectAttr "hi_elbow.s" "hi_wrist2.is"; connectAttr "stretchClamp.opr" "hi_wrist2.sx"; connectAttr "hi_wrist2_orientConstraint1.crx" "hi_wrist2.rx"; connectAttr "hi_wrist2.s" "hi_wrist1.is"; connectAttr "stretchClamp.opr" "hi_wrist1.sx"; connectAttr "hi_wrist1_orientConstraint1.crx" "hi_wrist1.rx"; connectAttr "hi_wrist1.s" "hi_wrist.is"; connectAttr "hi_wrist_orientConstraint1.crx" "hi_wrist.rx"; connectAttr "hi_wrist_orientConstraint1.cry" "hi_wrist.ry"; connectAttr "hi_wrist_orientConstraint1.crz" "hi_wrist.rz"; connectAttr "hi_wrist.s" "|hi_shoulder|hi_shoulder1|hi_shoulder2|hi_elbow|hi_wrist2|hi_wrist1|hi_wrist|joint4.is" ; connectAttr "hi_wrist.ro" "hi_wrist_orientConstraint1.cro"; connectAttr "hi_wrist.pim" "hi_wrist_orientConstraint1.cpim"; connectAttr "hi_wrist.jo" "hi_wrist_orientConstraint1.cjo"; connectAttr "c_wrist.r" "hi_wrist_orientConstraint1.tg[0].tr"; connectAttr "c_wrist.ro" "hi_wrist_orientConstraint1.tg[0].tro"; connectAttr "c_wrist.pm" "hi_wrist_orientConstraint1.tg[0].tpm"; connectAttr "c_wrist.jo" "hi_wrist_orientConstraint1.tg[0].tjo"; connectAttr "hi_wrist_orientConstraint1.w0" "hi_wrist_orientConstraint1.tg[0].tw" ; connectAttr "hi_wrist1.ro" "hi_wrist1_orientConstraint1.cro"; connectAttr "hi_wrist1.pim" "hi_wrist1_orientConstraint1.cpim"; connectAttr "hi_wrist1.jo" "hi_wrist1_orientConstraint1.cjo"; connectAttr "c_wrist.r" "hi_wrist1_orientConstraint1.tg[0].tr"; connectAttr "c_wrist.ro" "hi_wrist1_orientConstraint1.tg[0].tro"; connectAttr "c_wrist.pm" "hi_wrist1_orientConstraint1.tg[0].tpm"; connectAttr "c_wrist.jo" "hi_wrist1_orientConstraint1.tg[0].tjo"; connectAttr "hi_wrist1_orientConstraint1.w0" "hi_wrist1_orientConstraint1.tg[0].tw" ; connectAttr "hi_elbow.r" "hi_wrist1_orientConstraint1.tg[1].tr"; connectAttr "hi_elbow.ro" "hi_wrist1_orientConstraint1.tg[1].tro"; connectAttr "hi_elbow.pm" "hi_wrist1_orientConstraint1.tg[1].tpm"; connectAttr "hi_elbow.jo" "hi_wrist1_orientConstraint1.tg[1].tjo"; connectAttr "hi_wrist1_orientConstraint1.w1" "hi_wrist1_orientConstraint1.tg[1].tw" ; connectAttr "hi_wrist2.ro" "hi_wrist2_orientConstraint1.cro"; connectAttr "hi_wrist2.pim" "hi_wrist2_orientConstraint1.cpim"; connectAttr "hi_wrist2.jo" "hi_wrist2_orientConstraint1.cjo"; connectAttr "c_wrist.r" "hi_wrist2_orientConstraint1.tg[0].tr"; connectAttr "c_wrist.ro" "hi_wrist2_orientConstraint1.tg[0].tro"; connectAttr "c_wrist.pm" "hi_wrist2_orientConstraint1.tg[0].tpm"; connectAttr "c_wrist.jo" "hi_wrist2_orientConstraint1.tg[0].tjo"; connectAttr "hi_wrist2_orientConstraint1.w0" "hi_wrist2_orientConstraint1.tg[0].tw" ; connectAttr "hi_elbow.r" "hi_wrist2_orientConstraint1.tg[1].tr"; connectAttr "hi_elbow.ro" "hi_wrist2_orientConstraint1.tg[1].tro"; connectAttr "hi_elbow.pm" "hi_wrist2_orientConstraint1.tg[1].tpm"; connectAttr "hi_elbow.jo" "hi_wrist2_orientConstraint1.tg[1].tjo"; connectAttr "hi_wrist2_orientConstraint1.w1" "hi_wrist2_orientConstraint1.tg[1].tw" ; connectAttr "c_shoulder.msg" "ikHandle1.hsj"; connectAttr "effector1.hp" "ikHandle1.hee"; connectAttr "ikRPsolver.msg" "ikHandle1.hsv"; connectAttr "ikHandle1_poleVectorConstraint1.ctx" "ikHandle1.pvx"; connectAttr "ikHandle1_poleVectorConstraint1.cty" "ikHandle1.pvy"; connectAttr "ikHandle1_poleVectorConstraint1.ctz" "ikHandle1.pvz"; connectAttr "ikHandle1.pim" "ikHandle1_poleVectorConstraint1.cpim"; connectAttr "c_shoulder.pm" "ikHandle1_poleVectorConstraint1.ps"; connectAttr "c_shoulder.t" "ikHandle1_poleVectorConstraint1.crp"; connectAttr "ikPole.t" "ikHandle1_poleVectorConstraint1.tg[0].tt"; connectAttr "ikPole.rp" "ikHandle1_poleVectorConstraint1.tg[0].trp"; connectAttr "ikPole.rpt" "ikHandle1_poleVectorConstraint1.tg[0].trt"; connectAttr "ikPole.pm" "ikHandle1_poleVectorConstraint1.tg[0].tpm"; connectAttr "ikHandle1_poleVectorConstraint1.w0" "ikHandle1_poleVectorConstraint1.tg[0].tw" ; connectAttr "pos1_pointConstraint1.ctx" "pos1.tx"; connectAttr "pos1_pointConstraint1.cty" "pos1.ty"; connectAttr "pos1_pointConstraint1.ctz" "pos1.tz"; connectAttr "pos1.pim" "pos1_pointConstraint1.cpim"; connectAttr "pos1.rp" "pos1_pointConstraint1.crp"; connectAttr "pos1.rpt" "pos1_pointConstraint1.crt"; connectAttr "ikHandle1.t" "pos1_pointConstraint1.tg[0].tt"; connectAttr "ikHandle1.rp" "pos1_pointConstraint1.tg[0].trp"; connectAttr "ikHandle1.rpt" "pos1_pointConstraint1.tg[0].trt"; connectAttr "ikHandle1.pm" "pos1_pointConstraint1.tg[0].tpm"; connectAttr "pos1_pointConstraint1.w0" "pos1_pointConstraint1.tg[0].tw"; connectAttr "pos2_pointConstraint1.ctx" "pos2.tx"; connectAttr "pos2_pointConstraint1.cty" "pos2.ty"; connectAttr "pos2_pointConstraint1.ctz" "pos2.tz"; connectAttr "pos2.pim" "pos2_pointConstraint1.cpim"; connectAttr "pos2.rp" "pos2_pointConstraint1.crp"; connectAttr "pos2.rpt" "pos2_pointConstraint1.crt"; connectAttr "c_wrist.t" "pos2_pointConstraint1.tg[0].tt"; connectAttr "c_wrist.rp" "pos2_pointConstraint1.tg[0].trp"; connectAttr "c_wrist.rpt" "pos2_pointConstraint1.tg[0].trt"; connectAttr "c_wrist.pm" "pos2_pointConstraint1.tg[0].tpm"; connectAttr "pos2_pointConstraint1.w0" "pos2_pointConstraint1.tg[0].tw"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "lambert2SG.msg" "lightLinker1.slnk[2].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "unitConversion1.o" "multiplyDivide1.i1x"; connectAttr "c_shoulder.rx" "unitConversion1.i"; connectAttr "multiplyDivide1.ox" "unitConversion2.i"; connectAttr "multiplyDivide1.ox" "unitConversion3.i"; connectAttr "pos1.t" "distanceBetween1.p1"; connectAttr "pos2.t" "distanceBetween1.p2"; connectAttr "lambert2SG.msg" "materialInfo1.sg"; connectAttr "distanceBetween1.d" "unitScale.i1x"; connectAttr "wristHandle.autoStretch" "stretchMul.i1x"; connectAttr "unitScale.ox" "stretchMul.i2x"; connectAttr "stretchMul.ox" "plusOne.i1[0]"; connectAttr "wristHandle.defStretch" "plusOne.i1[1]"; connectAttr "plusOne.o1" "stretchClamp.ipr"; connectAttr "wristHandle.maxStretch" "stretchClamp.mxr"; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "multiplyDivide1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "unitScale.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "stretchMul.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "plusOne.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "stretchClamp.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ikRPsolver.msg" ":ikSystem.sol" -na; // End of stretchyArm_part4.ma